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The metaverse is "an interconnected network of 3D virtual worlds," as its official definition states. Users explore the metaverse by moving their eyes, utilizing feedback controls, or giving vocal instructions in order to visit these worlds, which are accessible using virtual reality headsets. The user is taken completely out of themselves by the headset, which generates the impression of being physically present in the environment. This is what is meant by the term "presence."
The data center sector is going to experience some significant headwinds over the next five years that might potentially restrict expansion, yet the metaverse will need a large platform as data capacity requirements expand.
Web 3.0? Where do you see the internet going from here? What about virtual worlds? The meaning of the term "metaverse" is not entirely known at this time. The reason for this is that it is still being constructed, so it is too early to determine exactly what it is.
We do know one thing, and that is that the term "metaverse" does not truly relate to one particular entity, but rather a more general change in the way that we engage with technology. The metaverse has the potential to completely transform the ways in which people interact socially, travel, conduct business, and do a great deal more.
To move the metaverse from the realm of theory into the realm of actuality, however, the information technology infrastructure that drives the internet will need significant modifications. The metaverse will need a massive platform in order to accommodate the ever-increasing demand for data capacity brought on by new applications and uses. According to the most recent Data Center Outlook study from JLL, the industry of data centers is forecast to see significant workforce headwinds over the course of the next five years, which might impede expansion.
A top DCIM workshop at Data Center World 2021 focuses on this especially. You may construct a live "digital twin'' of an in-production data center for the first time. Beyond demonstrations and PowerPoints, we demonstrated to our participants how these solutions are a reality today. These are not static representations of a virtual data center; instead, they are sensor and data-driven simulations of real data center halls.
We move the data center into the metaverse by constructing data-driven models of live data centers in digital format. This means that augmented and virtual reality solutions, like digital twin modeling, will make it easier for us to set up, run, build, and maintain next-generation digital infrastructure facilities.
The wonderful aspect here is that suppliers are already making this move feasible. This implies that in our world today, data center executives already have the resources to establish digital twin data centers and some of the most sophisticated management solutions for their infrastructure. Inside the data center, we’ll see some changes too.
Stay with me on this one for a minute. I recently chatted with an editor drafting a story on data center size. Initially, this page was about square footage alone. After a long discussion about the demands of a data center and what we’re being entrusted with supporting today, the talk soon turned from square footage alone to electricity, cooling, and overall data center density. According to the most recent assessment on the state of data centers published by AFCOM, the typical rack density amounts to around 7 kW per rack. To tell you the truth, we're going to need to raise that figure. Data centers that are at the forefront of hyperscale computing are already operating at much greater density levels. For instance, Switch, the firm I work for, is able to offer up to 55 kW per rack by using sophisticated management and technologies that contain 100% of the heat produced. We aren't the only ones here either. New technologies make it possible for industry leaders in the data center field to construct buildings with a higher density in order to accommodate a greater capacity. As more companies use data center solutions to store increasingly more digital material, this is going to become an extremely important consideration to take into account.
How do you get denser? Here are some tips. Make use of innovative software solutions that point out areas in which your business might be improved. Conduct an audit of the current architecture to identify the areas in which you are still maintaining older designs. Collaborate with partners who have previously reached higher density levels. Don't hold off on getting started because of this!
Due to the increased number of connections that exist between us, it is imperative that our infrastructure be operational at all times. There are two different kinds of resilience characteristics that should be taken into consideration. To begin with, the development of an infrastructure that is resilient is a must for the continuation of activities. The resilience of the burden comes next. This entails making certain that essential workloads are properly load-balanced and that they may be split up between edge and data center locations. When you use modern technologies that can predict and tell you what to do, you can find possible problems before they get worse.
The metaverse requires that it be self-sufficient. It excites me to see fresh and developing solutions that are having an effect on the way that we construct data centers. Do you want to learn about some of the most cutting-edge and interesting technologies that will be used to power data centers in the future? Take a look at my blog that's hosted on Upsite. I write on a wide variety of topics, including floating solar panels, nuclear-powered data centers, tidal turbines, and more.
The success of the metaverse depends on being able to control latency and keep connections going. The metaverse does not function properly if an adequate connection architecture is not implemented. Link aggregation, SD-WAN, 5G, and edge solutions are examples of new developments that we've seen recently. The pace of global communication is increasing, and new technologies are enabling previously isolated locations to connect more quickly. One game that exemplifies this well is Starlink. These technologies, which provide download rates of little less than a half gigabit per second, close the connection gap that exists for people living in and operating companies in rural areas.
In conclusion, the administration of our data centers will continue to develop and improve. At Data Center World, I will be leading the Advanced DCIM Workshop, which is now in its third iteration. Instead of discussing incredible technological advances that are still years away, we will concentrate on the real-world applications of digital twins, augmented reality and virtual reality as management tools in the data center, leveraging data to create more predictive capabilities, and how data center visualization will fundamentally alter the way that we manage edge and distributed platforms.
However, there are obstacles that need to be conquered before the metaverse may attain mainstream acceptance on a worldwide scale. And one of the most significant obstacles is the "virtual" component of this environment.
Although virtual reality (VR) is often regarded as an essential component in the formula for the metaverse, participation in the metaverse is not (and should not be) restricted to the possession of a VR headset. A metaverse experience, such as the online world of Second Life, may ostensibly be accessed by anybody who has a personal computer or a smartphone. Because virtual reality (VR) is still struggling to catch on with consumers, the metaverse needs to be easy for as many people as possible to access.
In a very short amount of time, the virtual reality (VR) business has seen incredible advances. People who were interested in virtual reality at home had to make a choice between costly computer-based systems that required the user to be tied to the system or low-cost smartphone-based headsets that had severely limited functionality.
The emergence of inexpensive, very high-quality, portable wireless headsets like Meta's Quest series, which have swiftly become the market leader in home VR. These headsets are making virtual reality more accessible to a wider audience. The visuals are really stunning, the content library is larger than it has ever been, and the price of the gadget is far lower than that of the majority of video game consoles. The question then is why aren't more people utilizing VR?
On the one hand, the worldwide sales of virtual reality headsets have been expanding, with 2021 being a golden year for the producers of virtual reality headsets, who had their strongest sales since the flurry of big-brand VR devices that debuted in 2016. However, they only managed to sell roughly 11 million gadgets around the globe.
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